BSR_S09E22 - SPACE OPERA - Obvious Agency
Today on the podcast:
Cat Ramirez and Daniel Park drop by to talk about SPACE OPERA, a roleplaying, theatrical spectacle taking place over several days from Obvious Agency. Here is my interview with Cat and Daniel for SPACE OPERA.
In this conversation, Darnelle Radford speaks with Kat Ramirez and Daniel Park from Obvious Agency about their upcoming interactive theatrical project, Space Opera. They discuss the origins of Obvious Agency, the development process of Space Opera, and how it aims to engage audiences in a unique way. The conversation highlights the importance of community, accessibility, and the iterative nature of game design, emphasizing how Space Opera allows players to actively participate in shaping the narrative.
Chapters
00:00 Introduction to Obvious Agency and Space Opera
10:56 The Development Journey of Space Opera
19:58 Understanding Space Opera: Concept and Gameplay
30:12 Audience Engagement and Accessibility in Space Opera
Space Opera is an innovative and radical combination of tabletop roleplaying games, democratic organizing practice, and theatrical spectacle, testing your very ability to work together in order to thwart existential consequences. Planets revolt, wonders appear, governments crumble, and you roll the dice. The fate of the universe hangs in the balance!
June 14th, 21st, and 28th of 2025 pull up a seat and see how, in adrienne marie brown's words, "science fiction is simply a way to practice the future together."
Director - Cat Ramirez
Stage Manager- Kel Fleming
Game Designers- John Bezark, Ari Gass, Daniel Park, Dain Saint
Performer/Facilitators- Joseph Ahmed, Matthew Armstead, KC Legacion, Sulu LeoNimm, Anthony Martinez-Briggs, Jackie Soro, Sam Rise
Production Designers- doug greene, Harbour Edney, Evelyn Langley, Taj Rauch, Dain Saint
Hospitality and Care Coordinators- Karen Orrick, Vanessa Ogbuehi, Uriah Bussey
Community Partnerships Manager- Marisol Rosa-Shapiro
Circles Administrator- Evelyn Langley
ABOUT OBVIOUS AGENCY
Obvious Agency creates interactive, experiential art that ranges from the personal, to the institutional, to the ridiculous. Blending theatrical and digital arts, we create spaces where participants can co-create their own experiences through first-hand exploration of the worlds we create. Always serious, always silly, we believe that by helping create and define culture, we can create systemic and interpersonal change.
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